Inaugral VESL 5-on-5 OFP Team Competition - 2003
(The BIA Cup)
Outline
An open competition, known as the BIA Cup, using the COTS (Commercial Off
The Shelf) computer game Operation
Flashpoint is being run by the Virtual
Environments and Simulation Laboratory (VESL), in session 2, 2003.
The competition is team based, with teams of 5-players (plus any reserves).
Numbers permitting, the competition is open to all ADFA students and staff.
The competition will also be used as the basis for an experiment concerning
naturalistic decision making (decision making in a complex and dynamic
environment), and team-play.
The Competition
The competition will be played with a number of missions and game-types
including CTF (Capture The Flag), CAH (Capture And Hold), CKOTH (Continuous
King Of The Hill) and FB (Forcings Back).
Matches will take approximately 1-hour to play and be held approximately
once per week, but at the discretion of the two teams as to exactly when
it will be scheduled. A draw will be provided indicating which teams are
scheduled to meet.
The winning team shall have its name inscribed on the perpetual competition
trophy. The competition is sponsored by Bohemia Interactive Australia (BIA),
a division of BIS ( Bohemia
Interactive Studios - authors of Operation Flashpoint). BIA are authors
of VBS1 (Virtual Battlefield
System).
More complete information on the rules of the competition, scoring mechanisms,
type of games, etc. are available below.
Experiments
An investigation of naturalistic decision making in a team environment
is to be conducted as part of the competition.
Naturalistic decision making is a model for human decision making in
an environment that possesses several features: the environment is highly
dynamic; the person does not possess complete knowledge of the environment;
the decision must be made under time pressures; the ‘cost’ of wrong decisions
can be high.
Subject matter expert observation, prior and post testing, and surveys
will be taken and correlated with team performance within the competition.
The goals of the research include:
-
Determining if a COTS game is a useful environment for naturalistic decision
making research
-
Identifying the key factors that influence team performance in the dynamic
environments of the game
-
In particular the significance of intra-team communication and situational
awareness
-
Determine if incidental learning occurs through play
-
In particular an increase in situational awareness within a virtual environment
-
Ascertain whether and what forms of game rules encourage and discourage
aspects of team play
The overhead associated with the experiments has been designed to be minimal
- not intrusive on game-play and enjoyment. After each game players will
complete a questionnaire that takes less than 10-minutes to fill out. At
the start of the competition, and again at its completion, players will
be askedto fill out a questionnaire and play two short scenarios. This
should take under 30-minutes.
Further Information
The following resources are available:
- Rules and Instructions
- Room Availability
- Draw and Team Standings
-
Current server status - the status of each of the three
servers, such as who is on them.
- VESL is doing other work with COTS computer games.